The Start of Something Big...

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Welcome

The bedroom is large and opens up into a large central suite with doors leading into several other rooms. Suite would be a generous term for the accommodations. The fact that the room needs a key seems to be more of a coincidence than a feature. The beds are worn and tattered, no doubt they have seen their fair share of colorful visitors that the town is known for.

As you settle in there is a knock at the door. A young man, probably a local teenager enters the room with a note. His attire of jeans and a tattered t-shirt indicate that this position is not particularly demanding. He hands you a note abruptly. As you take the note, you notice that he is still standing there with his hand out.

The note, unlike everything else you have seen since you arrived screams elegance. ::THUD:: The paper stock is heavy and fine, the typing is raised and you can feel how smoothly it is gently elevated from the card. It simply says “Wait here until everyone arrives, then proceed to the bar.

Slowly the other rooms fill up, you can feel, deep in your essence, that a large power is filling the room. The kind of power that could cause a grown man to fall to his knees and pray to his god. You know that if you had not been born of divine lineage, what you are feeling now would overwhelm you in every conceivable way.

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The Welcome, Part 2

You all quietly head down to the hotel bar. As you step inside you notice that the entire place is empty, a true oddity for a Friday night. Behind the bar is a very short, stocky man. Although he stands at a miniature height, his presence is astounding. He pours out drinks and lines them up at the bar.

After a few rounds, you feel your insides pound. Like standing next to a speaker at a concert, every cell in your body reverberates with pure force. What looks like a businessman in a solid green linen suit steps into the bar behind you. You would assume he was in his late 20s by the way he carries himself, however his weathered face hints at much more life experience. His bright green eyes beam out and almost seem to glow basking him in an emerald light.

He sits down at the end of the bar and the short bartender gives him a tall drink.

Erik, the bartender tells you that you are all in town to do a mission for your parents. Kalfu, the voodoo master of dark spirits, is of course growing in power here in New Orleans. And he has a new scion on the way. A woman, the one named in your envelope, is giving birth to a child who will bring nothing but pain and chaos. Even before this scion’s power can affect the world, it will bring devastation to this area that has already suffered too much.

You must go to the concert tomorrow night, persuade Guy, a scion of The Baron to alter the fate of this child. He must not ever grow to his full potential.

Tomorrow you will go to the concert,and him to join you at the hospital to alter the fate of this child. Until then, stay out of trouble

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Characters

Feel free to use your existing characters, or to create new ones using the basic character creation rules.

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